Darkest Dungeon game review: paranoid, kleptomaniac, masochist and other adventurers
In most fantasy RPGs, adventurers are shown as fearless and with an unbreakable will. But not in Darkest Dungeon, whose heroes develop phobias, manias and other mental disorders from constant stress.
Genre: RPG, Roguelike
Platforms: Windows, Mac OS X, Linux, PlayStation 4, PlayStation Vita
Developer : Red Hook Studios
Publisher: Red Hook Studios
Darkest Dungeon is a dark, side-scrolling, gothic RPG with a group of four adventurers. However, all this has happened more than once in many games of the roguelike genre. But what has become a real revelation of Darkest Dungeon is the addition of a stress effect. Moreover, the stress is received not so much by the player himself (although it could not have done without it), but by the characters controlled by him – a group of adventurers. A successful action in battle by one character can raise the morale of the entire group, while a mistake will negatively affect the mood.
It is worth the stress to exceed the critical mark, as the heroes begin to manifest a variety of mental disorders. At least write a dissertation on psychiatry here: the first, with a fright, begins to interfere with the allies (irrational behavior), the second tries to steal some of the treasures and, worst of all, supplies from a common hiking backpack (kleptomania), the third recklessly rushes into the attack ahead of the others to feel the pain https://es.cheapgadgets.com.ng/page-estadisticas-todo-sobre-equipos-moviles-y-tecnologias-pagina-2 (masochism), and in the fourth, from the understanding of imminent death, apathy begins. And this is not a complete list of manias and phobias.
Sometimes there are heroes who stand firm and steadfast in battle, but upon returning to the city, they rush to spend everything they earn in a tavern or brothel in order to relieve stress in this way. Therefore, sometimes it is better to refuse the services of an experienced, but very mentally unbalanced warrior. Moreover, new adventurers who have not yet seen enough of the horrors of the dungeons are always ready to join the ranks of your group. There are among them both melee and ranged warriors, as well as healers-alchemists. The latter, however, often do not heal, but, having confused the recipes for potions, on the contrary, they harm, sometimes even to themselves.
If the group of adventurers is already very badly injured, and the provisions and torches are running out, then it is wiser to return to the city, leaving the level unfinished. But it is at the end of the dungeon, in the very last little room, that fabulous riches are stored. True, in order to get them, you first need to defeat the guards: the miniboss and a couple of his henchmen. The icing on the Darkest Dungeon cake, however, is the voice-over-baritone of the story narrator, who is a cross between Dungeon Master from D